How to make currency in Path of Exile 2

May 1, 2025

Introduction

This is the most important article about Path of Exile 2 that you'll ever read. Those of you who will read the whole article and start applying what you'll learn will transform from players who struggle to get currency in PoE 2, into players that know exactly how to get the currency for whatever they want. And yet, most of you will not do it. Most of you will have excuses, try to argue and will rather follow the ideas of other poor players, lying to themselves and trying to blame the system, and maybe even become one of the degenerate losers that RMT.

Because the truth is - you probably have never taken the subject of making currency in PoE seriously. If you have - you wouldn't need read this. In fact if If you know how to earn a mirror in a few days, you don't really need to read it, but if I told you to earn a mirror by the end of the weak and you're not confident you could do it, this article will put you on a path to change that.

So if you're willing to actually learn. I would encourage you to drop all of your preconceptions, and try to read with an open mind, and in return I promise that what you'll learn in this article, will transform how you look at making currency in PoE.

Why listen to me?

First let me briefly tell you, why you should listen to me. You wouldn't necessarily feel comfortable following diet advice from an obese person, and you shouldn't follow currency generation advice from people who struggle to generate it in PoE.

A lot of what I'm going to tell you, draws from the thousands of hours of PoE 1 experience. In the most recent league start in PoE 1, I've had 2 mirrors on day 4 of the league - completely solo.

I have assembled and sold characters worth multiple mirrors before. I'm always able to get the Headhunter or Mageblood in the first few days of the league.

I've made my currency through farming specific league mechanics, I've made a mirror in just four days of regular mapping, but I've also done zero-to-hero challenges where I make over a hundred divines - without finishing the campaign, through flipping and crafting. And it's all documented in my videos.

Right now, In path of exile 2, I have:

I have everything I'd ever want to engage with any part of the game.

I even started buying Swords and Flails that aren't even officially added to the game yet, just for fun.

Some people look at some of my items for sale and say - "But Asmo, this item is not worth that much" - and if you're one of those people - then you need learn about the concept of

Anticipation Pricing

Let me give you an example from this league. On the first weekend, when people were finding the new uniques and they were being added to PoE.db I've spent a few minutes reading through them and seeing if any of them had a potential be really good in any conceivable build. I have a large amount of experience and a very broad understanding of the game, so it's relatively easy for me, but anyone can learn to find patterns that connect build enabling uniques, but let's get back to what I acutally did. I looked up these uniques on trade. A couple of them were already expensive, I ignored those, but most were dirt cheap. I bought some of the cheap uniques for 1 to 5 exalts each, focusing on items with the highest rolls of relevant mods and items with the lowest supply. I bought like 20 of these items for around 40 exalts total and put them all in a stash tab priced at 1 divine. I've sold about 4-5 items from this tab and can re-sell the rest for even more profit if I bother checking their current price.

I took a few minutes of my time and leveraged my game knowledge into 5 divines.

But now you might have an impulse to say - "Asmo, I don't have 40 exalts on day 2 to spend on some random investments that I'm guessing might pay off, I need to upgrade my build, otherwise I can't progress the atlas", and I could say - "why the fuck is your broke ass questioning the methods that got me rich, if you don't have the currency - you're wrong and since I have the currency I'm right" - but that wouldn't be very productive. So instead, let me explain the concept of

Delayed Gratification

At the beginning of the league - everyone is trying to do the same thing - establish their build. What do they need?

Everyone wants the same things, and no one has farmed them yet. Which means that the supply is the lowest it will ever be, and the demand is the highest it will ever be. That means that these items, will be the most expensive in the first few days of the league and as people establish their builds, and later sell off their starter items, they will become depreciating assets - meaning that they will get cheaper and cheaper over time.

Keep that in mind.

Now the exact opposite happens with the high end items:

Nobody is gonna buy those early, when they're struggling to upgrade their build, but in the first week of the league, the player numbers are the highest, which means that some of these things have the highest supply they'll ever have, and the lowest demand they'll ever have. Which again means that they will be cheap early and keep increasing in price as the league goes on.

Identifying which items belong to which category is an important part of learning about the game, and the better you get at it, the more currency you can earn and save. Good players who play expensive builds, often know ahead of time which items they'll need, and buy them before they skyrocket in price. Bad players who only follow the meta, always buy things when they're at their most expensive. So you benefit a lot from doing your own thing and learning about the game for your own purposes.

That's why it is well worth looking for currency making strategies that don't require a strong build early on, can be done in lower tier content, or without killing monsters at all, and start building your wealth or invest in items that you will need later.

I'll give you another example of what I did this league - on the first weekend - fracturing orbs were sold for 3 or 4 exalts. I started buying them until I've had like 120 of them. I understood their utility and knew it's worth much more than that. Ten days later they are worth 30 exalts each.

And I know a lot of you will have a mental block - a little voice in your head that tells you - "what if it doesn't go up in price? how can I know what to invest in and when?"

Fixing your mindset and approach to currency making is not easy, but one thing that really helps with it, is understanding the most important thing, the one thing that will help you make more currency than anything else. It's not having a good build, it's not following the best content creators, it's not mapping in the fastest and most efficient way possible, it's actually

Game Knowledge

Game knowledge is by far the most important thing when it comes to making currency. It's the only vector of currency acquisition with infinite scaling. There is a limit to how fast your character can be, how fast you can enter and clear maps, how fast you can go from one task to another, but there is no end to how much you can learn about the game, especially because of how complex it is and how often it changes.

Most players go from content creator to content creator and search for the highest div per hour strategy - that's not the knowledge you should be seeking. You need to read the items, look at builds, read passives, read atlas points, read the wiki about things you don't understand. Obviously it's just a video game and if you want to relax and have fun, you can play however you want, but if you want to make more currency, if that's at all aligned with your goals, learning more about the game is the best investment you can make, and there is no better time to start than now.

I highly recommend having a google spreadsheet or any other place, where you write down your observations. Write down interesting strategies you'd like to learn later, so that you can come back to them and dive deeper. Accumulate strategies and grow your arsenal of farming, crafting and flipping strategies you have at your disposal. As you learn more and gain experience, everything will come to you easier. Let me give you an example and also break one of the myths that is implicitly perpetuated by the community.

Divines per hour is fake. It's a fake number. The richest players don't know how many divines per hour they're making. They just know that at the end of the day, they are 50 or a hundred divines richer as a consequence of their earlier actions. The only people obsessed with divines per hour are people who refuse to get better and instead want to be spoonfed currency, so they're looking for the biggest spoon around. But they'll never get as much as advertised anyway. And here is why:

Let's say you follow a streamer who streamed for 6 hours and told you that he made 60 divines in that time and his strategy is 10 divines per hour.

Just copying someone's X div per hour strat will not teach you any of this. The only way to free yourself from the fetters of meta slavery is through game knowledge.

Before I move on to some practical tips and advice, I need to be brutally honest with you and I want you to be honest with yourself. Do you actually want to make a lot of currency?

Like, is that one of your [Priorities]

Priorities

In this guide, I'm assuming that you do want to learn how to make more currency, but not everyone does. Some people just want to have fun the way like, and that's completely fine. But you can't say that you want to eat 7 cheeseburgers, 2 pizzas and 4 bags of chips daily, while at the same time saying that you want to lose weight. That's a cognitive dissonance that you should recognize and resolve by deciding on only one of the two - mutually exclusive goals. If you only want to kill monsters and pick up exalted and divine orbs from the ground, that's fine, but don't think that making currency is your priority if you're not willing to do what's necessary to accomplish it. If you never touch crafting, flipping, never learn to pricecheck, never read about game mechanics, never try to find your own solutions to the game problems and force yourself to learn more about it, then you're not even trying.

And with that out of the way, let's move on to some more

Practical Advice

List Everything

The first tip I have for you is to List Everything. Stash tabs are effectivelly pay to win - having enough stash tabs to list everything you find that has any real value - will allow you to make more currency. You can price your gem tab, unique tab, map tab, essence tab, quad dump tabs where you drop everything before sorting it, random items you're holding for later. Anything can be priced. You can price tabs for an amount that is high enough that you're not being spammed, but if you accidentally find something valuable that ends up in one of these tabs, someone will message you for it. You're outsourcing the pricechecking process and letting the demand for your items, inform you about their value.

Pricechecking

The second tip is to learn how to pricecheck - get the Exiled Exchange app and learn to use it. Experiment with all the functions, the more you use it, the better you'll get at it. This is a big theme that you might notice soon. Almost everything I'll talk about will be harder in the beginning, but the more you do it, the better you'll get at it. The best way to learn how to pricecheck items is to pricecheck more items yourself. The best way to learn how to craft, is to craft, the best way to learn how to find good items, is to search for good items etc.

Some items are easy to pricecheck but some will require that you go on the trade website and look at other items on the market. Try to evaluate similar items and see if your item would be more or less desirable to other players. Always put yourself in the shoes of the buyer. 39 Fire res and 40 fire res are only 1% apart, but the 40% will look much more appealing to most players and many will search specifically for items that have at least 40% on them. Learn what people like by listing items and noticing what sells. And whenever you are buying something yourself, take note of how you searched for that item. Many other players are probably doing it the same way. The sooner you start building your experience in this area, the more money you'll make in the long run.

Livesearch

Use the Live Searching function. The livesearching function is great for people who know what they want. Be that person. Be someone who has a plan. If you know you're going to run a certain strategy or make a certain build later - set up some searches ahead of time and snipe the cheapest items you can. If you live search, you'll have access to the best deals available, but they're not available on demand. Because the cheapest deals disappear from the market the fastest, so if you want to access the best priced items for you, you have to learn to use the Live searching function. And like I said - the more you use it, the better you'll get at it

Liquidating

Most players have more currency than they realize, they just don't know how to liquidate properly. Turning everything you can into raw currency like exalts and divines, so that you can have more of it available for trading, is a very valuable skill to master. You can use a list, you can go tab by tab, but try to develop some kind of a system for yourself. You can use the trade website - the forbidden trove discord or any other community you're a part of to sell things in bulk, and you should also read the "about" page on the trading website to learn how to sell things in bulk directly from your stash tabs.

Learn to liquidate efficiently so that you can Use the currency you already farmed.

Crafting

Learn Crafting - I know easy to say. Crafting is one of the most complex systems in the game, and I wouldn't be able to even scratch the surface in this article, but I'll try to do something more useful. I will dispel another massive misconception. If you read the forums, reddit or listen to popular content creators, you will hear it repeated all the time. And it pisses me off, because it's an obvious lie and a massive cope that people use to excuse their ineptitude.

"There is no crafting in PoE 2", "Crafting is just gambling", "Recombinators are useless", "you can't craft your own gear"

You have to close your eyes and deny reality if you want to believe this nonsense. How come, there are people who do deterministic crafts? How come there are people who proft crafted their way to a mirror? How come there are people who have made hundreds of divines profit crafting with recombinators?

Stop following and looking up to players who make excuses and blame the game for their failures and instead look for solutions and learn from other players who found some of the solutions already.

Every single league - without exceptions - the playerbase at large fails to properly utilize the new tools added to the game in the first few days. It takes time for the community to learn how to use new items and find effective strategies. Yet, you have the most ignorant players also being the most vocal and acting as if they tried everything, claiming that the new tools are "useless". And then people who don't know any better, follow them for some reason. In the first weekend of the Necropolis League the reddit was crying that the graveyard crafting mechanic is useless and you can't make anything good with it, while someone was literally printing 6 T1 weapons, 4 of them at a time, using that mechanic. So, remember this, new things, that people haven't learned to use yet - are often VERY undervalued.

But how do you craft in PoE 2. One of the best ways to learn entry level crafting, is through utilizing a boss farming strategy that I shared recently, which generates a lot of rare items. And the funniest thing, that shows just how wrong the public opinion about all this stuff is, that when I showed the insane loot I got from these bosses, there were comments saying - "damn dude, all that investment just to get 3 exalts from the boss?" - because these people don't realize that most of the money I've made was from the rare items, which were dropping with item level 82 and very high tiers, that gave them better modifiers on average.

I then took these items and evaluated them one by one, it takes very little time for me to see whether an item has potential or not, because of my game knowledge, but even if it takes you a whole minute of price checking and researching, it will still be worth it, because you need to learn that at some point eventually anyway. I then slammed lots of exalts and used lots of chaos orbs on the right items and finished sellable crafts with runes and quality currency.

Let me exaplain some of the

Crafting Basics

How to evaluate item drops

On order to know if an item has crafting potential you should evaluate the Base type, Item level and Tier. The better the base time and the higher the item level the less important the tier is, and the higher the tier, the worse base and item level might be worth checking out. Item level 82 is the breakpoint for a lot of top modifiers, but you can always check PoE2.db, Craft of Exile and PoEwiki.net to learn more about the items and which modifiers they can roll.

When to use Exalted Orbs

If an item can be already sold for X exalts then it is worth using X exalts on it. For example, if you can sell an item for 5 ex, you can feel free to slam exalts on it, and even if you don't hit anything good, still recover the cost. You should also try to learn what modifiers you can get on that item and how will they affect it's price.

When to use Chaos Orbs

Generally there are two main use cases for Chaos Orbs on basic items that aren't high end crafts.

  1. Items with a very rare and powerful anchoring modifier, that gives the entire item a lot of potential and many bad modifiers that are targets for the chaos orb. For example good base item level 82 boots with 35% movement speed and 5 other terrible modifiers. This is a great item to chaos because you''re much more likely to hit a bad modifier and keep the movement speed, and if you manage to add at least 2 other decent mods, the item will be worth much more. If you remove the 35% movement speed, you simply discard the item and move on.
  2. Items with many decent modifiers that lack a crucial mod that would make them good. For example, boots with 4 really good modifiers and no movement speed. Nobody wants boots without movement speed, so without it, the item is useless, but if the movement speed modifier would make the item 200 times more valuable and your chance to get the movement speed modifier is 1 in 100 then it's worth trying the chaos orb.

Items which are already decent, are typically not worth chaosing because they're more likely to become worse.

When to Socket and Quality

Many players search for items that have at least 100 energy shield or 1000 evasion. If Artificer's Orbs and Iron runes are cheap, it is worth using them, so that your items go above the breakpoints of the nearest round number. For example an item with 197 energy shield looks much less attractive and will not be even seen by people searching for 200+ energy shield helmets, but at a small cost you can use Iron Runes or Armourer's Scraps to increase the quality and the corresponding base stats.

These are just a very simple examples but hopefully they illustrates the basic way to evaluate and improve items in PoE 2. You can check out the attached video to see more practical examples of this type of crafting.

Final Advice

The final piece of advice I will give you is to have fun - remember that this is just a game - you can go hard and pursue your goals, you can relax and play it the way you want, and just remember it's not that serious and doing things the way that you enjoy them counts for a lot. And try not to compare yourself too much to other players. The best person to compare yourself too is you from the league before. Because if you walk the path of improving your knowledge and trying things out to grow your experience, you will get better and better at it. Good luck and see you next time!

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